Making a game is a lot like giving birth while cooking dinner for 20,000.
You gotta keep a ton of processes working in both synchronicity and harmony with the intent of reaching an audience of 20,000 people in a very intimate and personal manner.
All the while you're sweating and straining, pushing and breathing, literally suffering through the pain of trying to get this creation, which long before it's birth has taken on a life and agenda all it's own, out the damn door... kicking, screaming, covered in sharp edges, and dragging a loose tail of bubble wrap from one foot.
Even with the simplest of concepts and the most minimal execution your team can possibly get away with, it's still a life changing experience: One that leaves you in awe and wonder, having both learned a series of valuable lessons, and having caught a glimpse of just how much longer you have to go.

TrackBack
TrackBack URL for this entry:
/cgi-bin/mt/mt-tb.cgi/85.